![]() With CFW (Custom firmware) this means we can package our own GBA and load them on the 3DS, having them play exactly the same as on a real GBA. "Middle dark filter" (not currently in NSUI): Mario Kart: Super Circuit, Wario Land 4, WarioWare, Inc. Location: Yorkshire, England The Nintendo 3DS actually has all the hardware inside to natively play GBA (GameBoy Advanced) games without using emulation. Donkey Kong, Metroid Fusion, The Legend of Zelda: Minish Cap "Soft dark filter": Fire Emblem and the Sacred Stones, F-Zero: Maximum Velocity, Mario vs. ![]() ![]() "Strong dark filter": Kirby and the Amazing Mirror, Super Mario Advance 3: Yoshi's Island ![]() If this behavior is fixed, then the values will be: 63, 111, 127 So, to set the above ghosting values in current NSUI, the decimal values you would use are: 62, 110, 126 (respectively) So right now you would instead subtract from 254. Well, in theory, but currently in NSUI everything is shifted, for example if you use the max 254 it sets 0x00 instead of 0x01. So to convert a GBA VC ghosting value to NSUI's number, convert the value to decimal and subtract it from 255. Lower values = more ghosting, which NSUI flips. Those are the values directly in the code.bin. Donkey Kong, The Legend of Zelda: The Minish CapĠx90: Kirby and the Amazing Mirror, Mario Kart: Super Circuit, Metroid Fusion, Wario Land 4, WarioWare, Inc.: Mega Microgame$Ġx80: Super Mario Advance 3: Yoshi's Island There are a few different values that are used:ĠxC0: Fire Emblem and the Sacred Stones, F-Zero: Maximum Velocity, Mario vs.
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